room_entities.dance
Generated from
spec/protocol.yaml. Do not edit by hand.
Overview
- ID:
2080 - Header:
UNIT_DANCE - Direction: Client to Server (
c2s) - Realm: Room Entities
- Phase:
session - Since:
nitro-1.6.6 - Summary: Set the avatar's dance animation
Payload fields
| Field | Type | Required | Description |
|---|---|---|---|
danceId | int32 | required | Dance animation identifier (0 = stop dancing). |
Behavior
Sender
Sent when the user selects a dance move. A value of 0 stops dancing.
Receiver
The server broadcasts the dance state via room_entities.dance (s2c 2233). Confirmed in GLADIATOR.
Notes
- No additional notes