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user.furniture

Generated from spec/protocol.yaml. Do not edit by hand.

Overview

  • ID: 994
  • Header: USER_FURNITURE
  • Direction: Server to Client (s2c)
  • Realm: Inventory
  • Phase: session
  • Since: nitro-1.6.6
  • Summary: Deliver a fragment of the player's furniture inventory

Payload fields

FieldTypeRequiredDescription
totalFragmentsint32requiredTotal number of fragments in the full inventory response.
fragmentNumberint32requiredZero-based index of this fragment.
itemslist<object>requiredFurniture items in this fragment, each containing itemId, furniType, spriteId, category, stuffData, trade/recycle flags, and expiration info.

Behavior

Sender

Sent in response to a furniture inventory request. Large inventories are split across multiple fragments.

Receiver

The client accumulates all fragments and renders the furniture grid when all fragments have been received.

Notes

  • No additional notes