user.furniture
Generated from
spec/protocol.yaml. Do not edit by hand.
Overview
- ID:
994 - Header:
USER_FURNITURE - Direction: Server to Client (
s2c) - Realm: Inventory
- Phase:
session - Since:
nitro-1.6.6 - Summary: Deliver a fragment of the player's furniture inventory
Payload fields
| Field | Type | Required | Description |
|---|---|---|---|
totalFragments | int32 | required | Total number of fragments in the full inventory response. |
fragmentNumber | int32 | required | Zero-based index of this fragment. |
items | list<object> | required | Furniture items in this fragment, each containing itemId, furniType, spriteId, category, stuffData, trade/recycle flags, and expiration info. |
Behavior
Sender
Sent in response to a furniture inventory request. Large inventories are split across multiple fragments.
Receiver
The client accumulates all fragments and renders the furniture grid when all fragments have been received.
Notes
- No additional notes