games.joinedqueuemessage
Generated from
spec/protocol.yaml. Do not edit by hand.
Overview
- ID:
2260 - Header:
JOINEDQUEUEMESSAGE - Direction: Server to Client (
s2c) - Realm: Games & Entertainment
- Phase:
session - Since:
nitro-1.6.6 - Summary: Joinedqueuemessage
Payload fields
| Field | Type | Required | Description |
|---|---|---|---|
field1 | int32 | required | Wire field extracted from the Nitro client parser. |
Behavior
Sender
The server sends this message to inform the client about joinedqueuemessage state.
Receiver
The client processes the received data and updates its local state accordingly.
Notes
- No additional notes